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Questions? Comments? You can contact me at info@warhorsegames.com

The Warhorse Games Story:

It all started quite randomly.  Christmas 2005: I was happily working as a software engineer for a health care company and a friend of mine had received the puzzle board game, rush hour, for a Christmas present.  After a friendly competition sprung up around the office I thought, “hey it would be cool if we could play this online to see who is ‘the best'”.

So, I went to work to create the game.  I had never done anything with flash or game programming and I became instantly hooked on creating games.

I became more ambitious in my projects that followed and learned so much along the way.  I’ve now branched out into the iOS development world, and am really excited about what’s next.

Jim Warhurst

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