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Blackbeard’s Island

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I started working on this game shortly after finishing Traffic Jam.  In the beginning, I was really just seeing if I could get a the Zuma style mechanic working in Flash. 

Once I got it working, my idea was to use the multiple cannons to differentiate it from the other games out there.  I’m not sure I fully exploited this mechanic, but I think it still gave it enough of a difference.

I learned so much about flash, actionscript, and even photoshop along the way making this sucker.  It also opened my world to other opportunities, and changed the course of my life for the following few years….  Wow, all that from a Zuma clone.

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